
One of the innovative sessions at
DevLearn08 this year demonstrated how
SecondLife can be used as a video production tool. There is so much talk (i.e. Hype) about SecondLife as an immersive learning environment, that it was really cool to see how we (instructional developers) can use the same tool for creating content without ever forcing our users to enter SecondLife.
SecondLife eLearning InnovatorSubQuark (aka David Miller) was the presenter for that session and after receiving some comments during DemoFest he put together a demo of a talking avatar using SecondLife.
You can see it at his blogpost.
4 comments:
Well i agree with your thoughts of being creative and innovative when developing an instruction. Certainly the end user would like to see something interesting and worth using. A client or a business don't pay money if their purpose is not met or they think the product is too simple.
It is always tough to decide about aesthetics that is using 3D graphics and simulations to create good instruction. But this is only one part of large portion of instructional design.
But when trying to use a 3D simulation like Second Life a designer must also weigh the pros and cons about the particular application if it works on cross platform and also the content, users, hardware environment. There are different approaches and methods to dress up an instructional solution.
Certainly Second Life or a similar simulation medium shall have a considerable impact in the coming years.
To sum up my point, instructional solution is complete only when it is sound from all dimensions that is technically, situation, audience and aesthetics.
We at Coggno.com think that virtual worlds like Second Life offer some exciting possibilities. As of now they provide spaces for corporate purposes like conferencing, client feedback, community-building, and employee training. Also, business collaborators can use Second Life to construct products and process simulations to test new designs and concepts.
As educators and businesses begin to steer their students and employees toward 3D web collaboration, many users may wonder why phone calls, chat boards, and video conferencing aren't enough. When handled well, what makes 3D tools ideal?
When paired with audio capabilities, the 3D world provides a spacial environment that enhances the sense of working as a team. For example, the placement of avatars in a virtual world and the ability to organize multiple, simultaneous conversations lends itself to group collaboration and a notion of togetherness. In addition, the arrangement of objects within the world creates a natural context for group activity and conversation.
The fallbacks? 3D web is still in its infancy. While some companies and universities begin to dabble in its collaborative and economic capabilities, the fact is that we'll be waiting a while for 3D web to catch up to the efficiency of the communication tools we use on a daily basis.
hey thanks Brent! lol, just saw your post now (Jan 19th). You are too kind, but I am passionate about the use of SL as a 3D application rather than a platform.
I look forward to the Online Forum I am presenting on January 30th with the Guild.
This one will have many video tutorials to really get most anyone up and running plus I re-recorded the DemoFest entry with Blue Snowball mike (really excellent for the price) and added the text to it.
Thank you again for a wonderful post and for all that you and the eLearning Guild do for all of us.
Nice information,
Blackberry's success has led to more than 28 million users of this smart phone brand.
Post a Comment