Showing posts with label elearning. Show all posts
Showing posts with label elearning. Show all posts

Thursday, July 19, 2018

TLDCast - Stella Lee Talks About Aging Workforce

Special Guest Stella Lee Talks About Issues Facing Learning and Development Professionals

I'm really looking forward to today's #TLDCast with Stella Lee.

She is going to help us answer these big questions:
  • How do we support the aging workforce? 
  • How do they prefer to learn? 
  • How can we leverage data to improve learning and performance support? Is big data the answer? 
  • What is the role of the L&D department for employees in preparing the future of learning (e.g. AI/machine learning/automation replacing workers, jobs being obsolete, etc.)?

Live Streaming Daily Conversations for Corporate Training,  Learning and Development Professionals

Weekdays:  8am Pacific - 11am Eastern - 4pm British Summer Time


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Sunday, June 03, 2018

TLDCast - Open Forum - Host Brent Schlenker

#TLDCast is going to be FANTASTIC this week! Get it on your calendar.

Monday through Friday 
8am PT - 11am EST - 4pm UK

Don't forget to get registered for Monday's open forum conversation. These are my favorite. The serendipitous nature of community conversations is always surprising me.

We will likely review the video challenge that I presented the community on VideoFriday last week. Since it was #NationalDonutDay I created the following challenge:

TLDC VideoFriday Challenge:

Create a dramatic 10sec Video of yourself eating a doughnut (or other food).
1) Use 5 shots/edits or less
2) Straight cuts only - no transitions
3) Must be completely produced on your mobile device.
Those are the only rules!

TLDCUK Meetup

Don't forget to RSVP for the TLDC-UK Meetup coming June 21st.
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Wednesday, December 20, 2017

Congratulations TLDCast! Today is the 200th Episode for Training Learning and Development Professionals

THANK YOU TLDCommunity!

Thanks to everyone who joined us today! Luis and I appreciate all of you. If you'd like to continue the TLDCast conversations, please join us in the slack group. #TLDChat will continue in slack making the connection between live streaming broadcast and text-based chat conversations.

TLDC18 January 29-30 Phoenix, AZ

We're also looking forward to seeing everyone in Phoenix January 29th, 30th for TLDC18!
It's the best for a professional development opportunity that you will find. Join us for TLDCast and ask others why they're going. You don't want to miss this!



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Thursday, April 06, 2017

TLDChat - Video Friday - Guest Brian Fanzo talks Live Streaming


Welcome to #TLDChat!

Today we are talking with the amazing Brian Fanzo, aka @iSocialFanz !

You can view it here or click the video screen below and login at crowdcast.io for the event. 

Be sure to get updates on future #TLDChat guest by signing up for the newsletter at TLDC.us     
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Wednesday, November 23, 2016

Remembering L&D Entrepreneur Leader Don Pierson



The L&D industry lost another member of the community last week. Don Pierson died in a car accident last Friday.  Read In Memory of Don Pierson here.

This month last year we lost Jay Cross who was such a visible and outspoken advocate for learning and development. But Don was not part of that side of our industry. He was a strong member of the Phoenix entrepreneur community and a builder of software products. He was part of the L&D vendor community. Most ISDs, and practitioners of training and eLearning, probably didn't know him. But many of you have used the products and services he's built for us over the years.

Don was a co-founder of Learning-Edge, and founder of Interactive Alchemy. Then went on to launch Flypaper which was acquired by Trivantis 3 years later. He then jumped outside of L&D, but not by much, and started a business that could track and predict sales performance based on activities (at least that's how I understood it.) He most recently joined the Indecomm team providing software services for some of the largest companies you can think of.

I met Don in 1997 when he hired me to work for him at Learning-Edge. That was my first experience working with a small company and the entire team he assembled was top notch. I was honored to be a part of that team. I didn't end up staying long, because I was just starting my family and Intel was pulling me back with offers I couldn't refuse. I was only there a year, but that year built many great relationships.

I lost touch with most of my Learning-Edge colleagues during my Intel years until I discovered the Interactive Alchemy offices a half mile down the street from my house. Then he and I met for lunch and he introduced me to his latest project, Flypaper. It was very cool! I was programming DevLearn at the time and I remember their first appearance in the expo...they had the coolest stickers. Those were the golden years of eLearning to be sure.

Don and I had just recently started meeting for lunches again and talking L&D.  I was actually looking forward to our next lunch today. I will miss him. And my heart goes out to all of his family and friends.

Don was a big part of the Phoenix startup community. StartupAZ #yesphx has created a memorial fund in his name that will support the StartupAZ Foundation. Please consider giving a small donation in his honor. http://startupaz-donpierson.strikingly.com/

Thursday, December 03, 2015

Christmas Items for the Training Professional on Santa's Nice List

Check out these 3 great lists of gift ideas for the corporate training professional in your life.

This is a 3 Part Series from The eLearning Blog.

Books
Trainer's Emergency Kit Items
Video Recording Gear

You can also see the Holiday Gift Guide for that Special L&D Professional in Your Life from Brian Washburn at his blog Train Like a Champion.

Brian was the inspiration for part 2 of the Litmos blog series the Trainer's Emergency Kit. So, I'm certain you'll find more cool stuff in his latest post.

There are big items and there are stocking stuffer ideas. You're sure to find something for the trainer in your life. Let's stop giving apples :)

Friday, September 19, 2014

Weekly Review - Sept 15-19 - Apple, TED-Ed, LitmosAuthor, TwitterChats

Apple, Apple, Joy, Joy... continues

The big news this week is still the new Apple product announcements.  I wrote a followup blog post about the impressive focus Apple puts on it's events and perhaps we should put the same amount of effort into our training events. While event-based learning is still belittled by some, I am firm believer in the important of training events...even classroom style events.

Did you download the new iOS8? Did you pre-order an iPhone 6 or 6 Plus? I'm in for a 6 Plus, and as nervous as I am excited about it. Will I hate the size? Will battery life stink? Will it fit in my pocket? What kind of accessories should I get to go along with it? Keyboard with stand?

Do You Like TED-Ed?

I also found another great video on TED-Ed and felt the need to ask if we should be using TED-Ed as a model for corporate training.  It's a simple tool, with customization features that give anyone the ability to create a lesson based on these very impressive videos. If you haven't checked it out, you should.

LitmosAuthor FTW!

And if you didn't know about the LitmosAuthor tool, the Product Manager wrote a great post about the impressive cost savings being seen with it's use.  You can check that post out here. I know a developer that's been a fan for a long time, and I didn't find out he was until I started working for Litmos. There are a lot of authoring tools to choose from, but LitmosAuthor has a couple aces you can't beat with other tools.  Check it out.

New CallidusCloud Acquisition

This week brought some fun news for the CallidusCloud team.  For those of you that may not know, CallidusCloud is the parent company of Litmos. Anyways... they acquired Clicktools this week.  You can read the press release here.

More Twitter Chat Fun

Another Fireside #lrnchat LIVE is in the can. Thanks to Will Constantine for joining me so I didn't have to do it alone. It's an hour long and so you probably don't want to just sit and watch.  At this point it's still an experiment.  I'm changing things weekly and just learning as I go.  At some point I think I'll edit these down to just the good parts and save you all from the long moments of silence.  It is, after all, based on a twitter chat. And so at times we're just following the Q&A stream.



Today begins another Twitter chat for L&D professionals called #Guildchat. And so that really gets me thinking about these Hangouts on Air. I'm really enjoying them and it's a great way to enhance a twitter chat.  So instead of coming up with a new name for each one, I think I will start doing this for all the twitter chats I attend and just brand the experience HangChats. What do you think?

Hope you all had a great week! Enjoy your weekend!

Wednesday, December 19, 2012

2013 Reality - NOT Predictions!

Performance = Our Goal

Learning = Process

Training = Event

 
This is not a new concept.  This is not new to 2013.  But this SHOULD be the way you approach everything you do from now on if you already don't. 
 
Let me point out some of the obvious parts of this stack...
 
1. TRAINING is at the BOTTOM!
2. Impacting the performance of your companies employees is your ONLY goal. Relentlessly focus on measuring this!
3. LEARNING is not something you create. It is not something you do once.  True learning takes time...and lots of it. 
4. Predictions are bullshit! Go make the future happen!


Monday, October 29, 2012

It's DEVLEARN Week!!! Embracing Technologies for Training and Development

 
It's monday and it's DEVLEARN week! I'm probably looking forward to this DevLearn more than any other.  Of course, it's bitter sweet since it will be my last as the program manager for the event. 
I'll be posting more on that later.

DevLearn 2012 is about Embracing Technologies for Training & Development.  Part of that also includes the fact that Technology is embracing US! The Training & Develpment industry has no choice but to change and adapt with emergence of such wonderful technologies like the iPad (and now the mini iPad), the cloud, better and smaller cameras, and video cameras, and the list goes on.

With such a massive wave of technology hitting us all, it's ALSO important that we do not forget the human elements of training and development.  It's very easy to get excited about new technologies and to see the many educational uses they provide.  And for a high tech conference like DevLearn you'd think we would fall into that trap as well.  But as the pendulum begins to swing too far towards the technology side of learning, I begin to see our responsibility as one of bringing it back to center by talking ALSO remembering the human side of learning. 

My hope for DevLearn 2012 is that we can begin to bring the communities of instructor-led learning and the communities of tech-based learning together and bridge the gap.  There is no one right answer.  We are all in this business for the same reasons.  Let's enjoy this week and celebrate the unique human elements we all bring to Training & Development.
 

Monday, July 16, 2012

The Learning Polemic [Guest Post]


[Guest Post by Jeff Katzman, Founder and CLO, Xyleme] The views of this post are that of the guest and not my own. However, you can feel free to comment here to engage with the author.

We're seeing a polemic emerge pitting proprietary systems and exclusive content against open systems and open content. Recent developments in standards have the potential to up-end the status quo, and re-draw the competitive landscape of learning technology providers, and learning content providers. It will be interesting to see how the stakeholders in the proprietary camp will react to the changes brought with the adoption of the new standards.
We know what proprietary systems look like. It's what we have now in the current breed of Learning Management Systems. Typically, they are closed systems that offer a limited choice of tools to draw from in designing your learning experiences. If you wanted to include a discussion, or take a quiz, or have students write a blog for an assignment, you had to use the system’s native capabilities. And once you did this, the content became proprietary and could only run on the system on which it was created. While there have been attempts to develop standards, they have largely fallen short. For example, if you create a course in Blackboard that uses native tools, then export that course to Common Cartridge (the standard package format), and re-import it, the course is unrecognizable. The idea behind Common Cartridge was to provide an interchange format where you can run the same course on different systems and have it work the same. Unfortunately, the set of features that is common from LMS to LMS is small, which means the standard can only address the lowest common denominator.
Coming changes in standards will also impose new challenges on the traditional educational publishers. Historically, K12 curriculum choices were made by a committee that decided which one-size-fits-all textbook the teachers should use. Curriculum providers have enjoyed lock-in exclusive deals. This has tied the hands of teachers and stifled innovation in the classroom. 
K12 is in the midst of radical change driven by race-to-the-top initiatives where the focus is on individualized learning.  By aligning education to standards, students take assessments that measure the student’s proficiency toward the standard. The teacher then can use this information to create customized assignments that match the student’s needs and learning style. For this to work in practice, learning content needs to be re-imagined. It needs to be granular, and aligned to the standards. To date, the publishers have had a difficult time disaggregating their content and have continued the “swallow it whole” business model of exclusive lock-in deals. 
Cloud services, enabled by adoption of new standards, have the potential to disrupt this dysfunctional system of proprietary technology and content.
The IMS Global Consortium is defining the next generation of standards that make this market transformation possible. The emerging model will have open content, open ePortfolio, and open tools. 
  • Open Content - Content exists in the cloud where vendors stand should-to-shoulder and compete on a level playing field. Users make choices best suited for their needs and are informed by quality and price. 
  • Open Portfolio - A cloud service that is the single place to store your learning records for your entire life. It’s your portfolio, untethered from your school LMS, or the corporate LMS, allowing you to maintain lifelong learning records that follow you from institution to institution and job to job.
  • Open Tools - Like content, learning designers seek the ability to not be bound to the capabilities of the LMS they are using. IMS has released an update to Learning Tools Interoperability that allows learning designers to connect to remote services, authenticate the user, and return a result.  
The cloud is pushing the market toward openness and this is threatening to powerful interests. It will be interesting to see how the benefactors of proprietary systems will react. 

Thursday, July 05, 2012

Students Are Smarter Than Your Old eLearning Design

Want to know what regular people think of eLearning? A simple, and regular, search of the term "eLearning" on Twitter reveals an overwhelming portion of NEGATIVE tweets about eLearning experiences.  And even worse, they expose the uselessness of the methods being used to assess the learning that is assumed to have occurred during these digital experiences.  Quite frankly, it's embarrassing.  Check out how "MintToppings" passed her "eLearning" quiz.
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We could look at this with a positive spin and applaud miss MintToppings for her higher order thinking skills and technical ability to game the system in the manner she that she did.  Or we could open our eyes to the fact that we still have a lot of work to do.  WE, as an industry, need to step up our game.

If you have a next button with slide after slide of content followed by a multiple choice quiz at the end, YOU'RE DOING IT WRONG!  Find out how to do it right from those who are paving the way towards the future of learning experiences.  Some of these folks are your peers, but others come from very different industries and they don't have degrees in instructional design. They come with experience in film, gaming, engineering, theater, psychology, anthropology (HT @moehlert), design, and just about every other creative industry you can think of.  The technologies of today and tomorrow, combined with their desire to teach their craft trumps your ID degree.

Anyone with a desire to learn deserves better than a next button and a multiple choice quiz.  I'm certain miss MintToppings would agree.

DevLearn 2012 Conference and Expo - ARIA Resort, Las Vegas, NV - Oct.31st-Nov.2nd

Sunday, June 24, 2012

Mobile Learning's First Thing

There are many many great blog posts reviewing mLearnCon last week. Several mind maps, videos, and other media as well. So I don't feel the need to do a high level recap. Instead, I'd like to take another look at one of the questions asked of the closing panel.

(BTW, I'm tapping this out on my iphone using the blogger app because I'm trying to take advantage of mobile content creation capabilities.)

I don't remember the exact question but basically someone wanted to know about the "first thing" you should do to get started with mobile learning. I think it's a great question and I think it deserves more than a couple 30 second responses. I think it's important because "where do I start" is a question asked of any new model, modality, technique, or technology. And while I liked the answers that were given by the panel, I think they require more analysis. Or more to the point, i think the answers only raised more questions...at least for me.

"You must first understand if mobile learning is even an appropriate solution before you decide what the first step will be."

I agree with the statement, but would then argue that seeking understanding IS the first step. But nobody really knows how to make that decision, and gain that understanding.

Similarly, how can an organization define what mobile learning is, or will be, in their environment without first trying out some mobile learning?

My question to all authors, thought leaders, and gurus, in mobile learning is this...

"What does an organization actually look like that is ready for mobile learning?"

I ask this question because if we are to start with discovering if our organizations are ready for it, then I want to know what that state looks like.

If this state of an organization is even definable, then I'd like to compare that to the companies that have implemented mobile learning to validate if they were, in fact, "ready" to take that first step and do that "first thing"...whatever that first thing may be.

So, I ask you to comment here and let's extend this conversation. Hopefully we can nail this down and then share it back into the community.
Ready? Go!!!

(UPDATE 6/25: I made some edits to the spacing, and moved the image to the top. The iPhone blogger app did not allow for this type of editing.) 

Thursday, May 31, 2012

Meeker Report Can Help Your Mobile Learning Strategy

If you are still fighting with...sorry...encouraging your peers or your company's senior executives to embrace mobile learning, then more ammunition just arrived.  The Annual Meeker Report is here and it is filled with all the technology trends you need to support just about any eLearning strategy you can imagine. And that's all I'll say about it so you can just jump right in and see for yourself.  Tell me what you think! See you at mLearnCon.KPCB Internet Trends 2012

Wednesday, May 30, 2012

Cell Phone is 5th Most Ubiquitous Possession

I was trolling through G+ (I know, I know, who actually hangs out there, right?) and saw this post from noted Futurist and Senior Maverick at WIRED Magazine, Kevin Kelly. In the first paragraph he writes this...
The most ubiquitous technological possession on earth is the steel blade. Second is the cotton T-shirt. Nearly every forest person will have at least these two. Next is an aluminum pot and then a plastic bottle. After that it is a cell phone. Even the most remote farmer or lowliest street sweeper will pay for a cheap phone. These are not the most profound technologies - they would be television and antibiotics -- but the most common among humans.
I was a little stunned that the cell phone beat out pants, but maybe having pants puts me into another minority group.

I do trust Kevin Kelly's data and I assume this data is probably explained more deeply in his latest book, What Technology Wants! 


But even if the cell phone only hit the top ten, or top twenty even, that would still be a remarkable thing.  And something we as training and development professionals should not take lightly.  Yes, we are annoyed by walking and texting pedestrians, and scared by driving and texting teenagers, and struggling to adjust the social norms around these devices.  But one thing is certain, and that is your learners have cell phones, period! Embrace this knowledge and use them to your advantage.  Resistance is futile!

Make the best of this situation and commit to learning about how cell phones will work in your school, or corporate enterprise.  And learn how people are using them.  Use-cases matter...maybe even more than the technology.

Get all the information you need about mobile devices and learning at mLearnCon.  It's your future! Don't be left behind.

Tuesday, May 29, 2012

Putting the Dance in Your mLearnCon Attendance

The mLearnCon event is 3 weeks away.  If you are designing learning experiences in any way, you've got to take mobile devices seriously.  This is not a fad that will just go away if you keep demanding that your students check their devices at the door.  mLearning is something of a buzzword these days, but no matter what you call it mobile devices are everywhere and in everyone's hands...most with more than one mobile device.  Mobile is how we live our lives, it's how we access a global world of knowledge, and it's how business gets done.  

Ignoring mobile devices in training and education is as bad as being an entrepreneur and ignoring money.  

mLearnCon is in it's third year and continues to grow.  The most influential mobile training development experts will be there to answer all of your questions.  Since this is a niche conference you won't feel lost in the crowd.  It's hyper focused on one thing...MOBILE! 

If You're New to mLearning
If you are just getting started with mobile learning then mLearnCon is the place for you.  You could spend days, even weeks, searching the internet, reading reports (Mobile Report), and consuming other content in effort to get your mind around mobile.  But in the end you'd still have questions and you'd still lack the confidence to move forward.  Do your homework and then register for mLearnCon.  You'll want to sign up for a pre-conference workshop as well.  It's well worth the extra expense.  

Once you've registered you should start creating your strategy for attendance.  What? You don't create a conference strategy when you go to conferences? Well, If you are one those boondogglers, that's cool too. There's plenty of golfing near San Jose.  If you're serious about your conference attendance, then you really should be planning your attendance.  And this doesn't need to take long.  And it's NOT all about choosing which session to attend.

Step One
Step back and take a look at your current environment.  Define the context of your current job.  If you are a manager then you'll be thinking about your long term strategies and which projects are currently in progress or in the pipeline headed your way.  You should also understand your enterprise environment and your IT departments strategy.  You do not want to run off to a conference and find a beautiful hammer only to come home and discover there are no nails.  

If you are a designer or developer, these issues are important to you as well but you'll also want make a quick list of what tools you use, how you use them, and what you think you might be missing.  You've no doubt already encountered projects where you thought a mobile solution could be useful as part of the overall solution.  If your company has settled on a certain development tool then whether you like it or not, you should find a pre-conference workshop on that tool and a few sessions to help you hone those skills.  Remember, learning more about your tools is valuable. REALLY valuable in today's marketplace.  If you get the opportunity to learn more about your craft, do not squander it.

Step Two
Now that you have a solid picture of your own personal current environment, you should craft a few questions.  The questions you craft now will be what you use to refresh yourself when you've gone off track...and you will go off track.  The excitement of seeing colleagues, friends, keynote presentations, expo hall booths, etc., will no doubt begin to overwhelm you.  A short list of questions crafted BEFORE the event will act as your compas to get you back on track.  You don't need to define specifics on how these questions will get answered just yet...trust that the event and a little serendipity will offer the moments of enlightenment.  But if you don't have those questions on your mind you could very well miss the opportunities to gain the knowledge you need.

Step Three
NOW you're fully prepared to handle the detail work of reviewing the specifics about the event and how you will allocate your time.  This is when you'll engage with the conference mobile app.  If you don't have it then just use the web site. Review all of the sessions the first time by quickly scanning for the ones you think might answer your questions.  Don't think about it too much, just do a quick pass and see if anything jumps out at you.  Then do it again but look a little more closely, this time eliminating the ones that you are CERTAIN you will not need to attend.  Then do ANOTHER scan, this time dig a little deeper into the ones that are still remaining.

Make sure you have at least 2 or 3 selected in each time block.  Once you get to the event things happen fast and you don't have a lot of time for decision making.  You may find that one of your questions has been answered on day 1, and so that means a day 2 session is no longer necessary.  Having multiple sessions selected makes it easy to know exactly which one will fill in the gap.  It's no fun making decisions 5mins before sessions start, because you'll be frustrated going into what ever session you chose and every little thing will begin to annoy you.  I've experienced this many times and have heard the same from others.  Some times in those situations you get lucky and you wander into an amazing session...that's the serendipity that often occurs.  But the opposite can also occur and your state of mind going into a session that isn't working for you, is critical.  You don't want to be "that guy/gal" that starts nitpicking a well intentioned speaker because you were rolling the dice on their session.

Step Four
The greatest of plans often change in an instant.  This is where you need to put the DANCE in your attendance. Going with the flow works well if you are prepared to make adjustments without much thinking. The pre-planning takes most of the work out of decision making and allows you to feel more relaxed about the decisions you make.  When when need to adjust, it shouldn't be a big ordeal.  Just consult your session list first for alternatives.  If things have completely shifted and your session selections are no longer useful then refer to your questions and the quick environmental scan you did in in Step 1 and 2.  Because if things change THAT much on site, you will most definitely be flustered, so having your original image of the big picture will help you adjust and focus more quickly.  Remember, don't panic! Breathe. Dance.

The pre-planning may seem extreme, but I'm hoping you'll do something to prepare yourself for mLearnCon.  You cannot prepare for the changes in training and development without understanding mobile.  It's complicated.  It's different. It requires a new mindset around what training is and what it WILL be.  Moving your Powerpoint slides to mobile delivery services is NOT the solution.  Commit to being better than that.  Your learners deserve it and so do you.

Friday, May 18, 2012

Instructional Design and Storytelling, or Instructional Design IN Storytelling

I am a big fan of storytelling.  I'm also a big fan of movies.  I'm also a big fan of video.  Okay, so I'm not going to list all the different media types.  I do love them all.  Put into the hands of experts media can impact human beings in profound ways.

As we craft "instructionally sound" learning experiences aren't we really just acting as authors, and puppet masters, in the telling of a good story?  Even if we do sort of ruin the story with a multiple choice test at the end?

Before embarking on my own journey as an educational technologist I was a television news and commercial producer.  I often reflect on news production as a fabulous model for creating a training delivery channel.  The only problem is that as an instructional designer I would spend 6 weeks to 6 months crafting the story and in broadcast news we would tell many compelling stories every day crafting them a few hours before they were broadcast, or "delivered". I see very little difference between what "we" do and what other related creative industries do.  Well, let me clarify.  I see many differences, but I struggle to understand why we are so different.

Watch this short 5min video of Ken Burns talking about his craft.  Think about it and reflect on the work you do.



So, what did you hear? In 5 mins, what did you learn and what will you remember?

For me, it's that storytelling is manipulation.  This stuck with me because of my prior knowledge. My experience in TV/Video journalism makes this one statement ring true above all the others he made.  Pictures, words, music, interviews, animations, etc., can all be used to make the viewer feel, how YOU want them too.

The storyteller is the puppet master.  He manipulates what you see, and what you don't see. He is defining your experience. He decides ahead of time how you will feel, and what you will believe after experiencing the story.

The instructional designer is also the puppet master.  He manipulates what you see, and what you don't see.  He is defining your experience.  He decides ahead of time what...um...

...objectives will be tested for in the multiple choice quiz at the end.

I've heard from many thought leaders in the industry that videos are not educational, they are not instructionally sound, etc, etc.  I've never argued with them as being wrong, but something in my gut told me there is way more to this story.  It used to be that video was expensive, but that's not the case any more.  Some would say it's a valid media element but only if the instructional objectives require it as the best media choice. Anyone remember the Hannafin & Peck media selection guide?

I think the real discussion to be had is around the idea of storytelling.  The delivery medium we choose to tell that story is a different argument.  I don't see what we do as instructional designers as being all that different from what great story tellers do, yet we never talk about telling a great learning story.  We never talk about the art and craft of great storytellers as being influential on the work we do.

People laugh at the idea of comic books as an effective learning medium, but I would argue that instead of looking that comic book itself, the artwork, and the physical format, we should instead be studying the craft of telling a story in the comic form and understanding why it's compelling to so many.  That doesn't mean we should all go out and start hiring comic artists and creating printed comic books as learning manuals...although the thought is compelling.  I am simply saying that the authors, the puppet masters, of those stories have a unique perspective into the art of engaging readers through the craft of storytelling.  They have something to teach us.

The same goes for the theater, the opera, the movies, the novel, the song, and the campfire.  Why can't the elements of instructional design be embedded into a story?  Maybe they are already and we just don't use the same lexicon to describe the structure.  They say theme, we say objectives.  They say chapters, we say modules.  They say character development, we say scaffolding and laddering. Are the goals of storytellers really THAT different from instructional designers? At the very least instructional designers could certainly only get better at what they did if only they studied and applied some of the techniques used by master storytellers.

The organization of content into a compelling engaging story is exactly what we do...except for the compelling engaging story part.

What stories can you tell in your eLearning?

Thursday, May 10, 2012

The Gamification of Learning and Instruction: The Book Tour Continues

Dr. Karl Kapp has written a new book titled The Gamification of Learning and Instruction.  And it's a great pleasure to be asked by Karl to review the book for his blog book tour.  I don't consider myself a good book reviewer but I enjoy being part of the tour and appreciate him trusting in my ability.

Let me start by saying that I sort of rolled my eyes when I heard there was a book being written on gamification.  It just felt too early.  The term is barely understandable by those who use it regularly, and even less so by those who aren't "into it".

After reading the book I can honestly say that now is the perfect time for this book.  It's a perfect time for the book because the book is good...really good.  Kapp's understanding of instructional design and interest in gaming is well balanced.  He is thorough enough in the research to make his point, but not to the point of boring the reader.  This balanced approach makes the concept of gamified learning understandable to anyone first approaching the topic.  Game designers will learn the learning component of their craft and instructional designers will see game design through their own lens of learning and instruction.

Karl also goes into the practical application of gamification in the workplace and balances the realities of the workplace with the excitement of new bells and whistles.  I think Cammy Bean's stop on the book tour pointed these parts out nicely.

I think we all need to ask ourselves a few questions:
1) Is an interactive Jeopardy game part of this new gamification craze?
2) Are "serious games" the same as gamification?
3) Do I want my LMS to offer badges?
4) Is my learner's job already gamified?
5) Is the business problem I'm trying to solve really a training problem?

I tossed in #5  just because I think we all to often forget to ask that question :)

Read the book.  Learn more about game design.  You will become a better trainer, teacher, designer, and learner.

Personal Note:
My personal thoughts on gaming and instruction vary.  As with all shiny new options in the growing world of tech-based training...IT DEPENDS.  My biggest concern is that games or gamification will be taken ONE thing, one solution.  We have a tendency to put different tech solutions in compartments that are separated from the other options we have.  Building a game is one thing, but utilizing gamification to enhance your training solutions is a completely different thing entirely.

The most important point is that thinking like a game designer might be the only thing we need to do. The final outcome doesn't need to LOOK like a game.  But if we begin to understand the theory behind what makes a game fun and engaging we may be able to look at our course design differently enough to begin making choices that delight our learners.


Wednesday, May 09, 2012

Mobile Learning Report Shows Significant Increase in Intent to do MORE mLearning

Mobile Learning: The Time is Now was just released by The eLearning Guild.  With the mobile market being the fastest growing industry you'd be wise to pay attention to how mobile devices impact your learning audience and in turn how you develop and deliver your learning solutions.

Guild members have shared the impact of mobile learning on their organizations and their strategies.  The questions they've answered have given us a solid picture of the mobile learning space.

"The number of Guild members who say they intend to use mLearning continues to increase. In 2010, 45.6% of Guild members said they intend to do more mLearning. In 2012, that figure has increased to 65.7%."

This mobile research report is nicely timed in anticipation of the mLearnCon Conference and Expo.  The major mobile learning industry players can be found at this event. You don't want to miss it.


Tuesday, April 17, 2012

14% of Employees Value Corporate Training as Essential to their Learning

14% is not good. Shocking? No? Almost 70% went even further and marked company training as somewhat or not important. What's up with that?


As someone who has suffered through horrific corporate training experiences this does not surprise me.

As someone who has spent more than 15 years working to make corporate training better, this annoys me.


From Jane's blog post:
"But I think the biggest take-away from my survey is that we can no longer assume we know how people like to learn in the workplace nor how we think people should learn."
You can read more about Jane Hart's anonymous survey results on her blog Learning in the Social Workplace.

There is a certain reality that everyone in any corporation seems to understand about in-house corporate training: It sucks!  Even those of us working to improve eLearning and Training designs know about this negative perception.  And yet, while everyone hates mandatory courses, and very few employees change their behavior based on training courses, we continue to play the game. Companies continue to pay for it, and other companies are willing to provide it.

In my opinion this is not a training problem.  This is a human problem that involves every aspect of each employee's personal and professional life.  This is where we begin to look at learning as a whole instead of just the training parts.

If learning is the desired outcome then we may want to pay attention to data like this.  I'm hoping to see more comprehensive reports in the near future confirming Jane's results.